It looks good, but some textures don't seem to match scale wise. In the top of your image the b locks look too large and have far less resolution than the rest. :)
do a linear interpolate node, plug a constant value of 0 into A, a constant value of 256 into B, and plug your gloss map into the alpha of the lerp node. plug the result into specular power.
So does it make for a good B-movie? I've always been a bit of a fan of the tacky and cheesy film, but a lot of the recent attempts have kinda missed the point and failed to deliver.
Would b easier to crit if you didn't use global illumination and showed us wireframes. GI is really good at hiding flaws which is why it's often used for promotional stuff.
Kept the model the same to keep to Kai'sa's current in game proportions (although the anatomy notes were useful!), here's a B&W texture pass: Made a good amount of progress in colour but still a fair amount of rendering to be done ^^
Hello guys! My name is lara and I'm in the process of becoming a good character designer. Currently working on indie projects but mostly on my own drawing/painting skills. Thanks for stopping by! :B some older sketchdumps...