Have/be Director at my own studio, making my game, the best game ever made. Of course, it'll probably end up like Too Human. That being said, TH is an awesome game that is just a hate-magnet. Of course if I have an epic team it'll hopefully be the next Zelda or MGS.
Im not sure what youre pertaining to. Which is that exaclty? Thanks! Yes, I will soon. Maybe do a rerender of all my stuff. But, for now, I'll have to fill up my portfolio first and work on my skills further. But, I will try to be more creative on my next presentation. Thanks for th
you will have to take that.....US banking test or whatever it`s called, take the interview, and in about a day you should get a mail from valve with a email adress you should send th completed form to. do that and in about 2 days time, you will have your banking info done
[ QUOTE ] I think something like this would typically be done with just a normal procedural greyscale image (created in something like allegorithmic mapzone) and then in code they use it as a mask going through th levels. Kinda like photoshop's threshold adjustment. [/ QUOTE ] Yep, this sounds like pretty much the way we…
If you are that good you dont need any Studio experience to get hired. But its hard to impossible to get that good without working 200 days 8h a year as Character Artist. A Highend Char needs around 200+ Hours to finsh. How do you manage to get that "free time" during a normal day job.?
There is a note on the left side that floats as you scroll through the portfolio page that states to click to enlarge image. I agreed already to lose the front page that uses the motion scroller (which isn't flash), but I haven't gotten to that, yet. The rest of that I'll deal with if I feel appropriate and have the time.…
One question for who has completed/is near completing it, how many hours did it took? I'm the type of slow-gamer that likes to explore the levels and I guess I will try to play this game stealthy, will i get 30h of gameplay, or is it like Rage? (brilliant art but 8h and you're done) It looks very nice!
Quoting that evil norVAGINAn XD As Eq said the hair looks flat I also think she looks a little bit inexpressive in the last screens you posted. also use a bettre light rig since th=o soft those hard shadows and keep pushing the texture looks pretty good otherwise!
Hello again! As we move forward to the 5th week of the project, we are just 3 weeks ahead for the delivery day. Most of the big work has already been done but we still have a lot to do in these days that we have left. First of all the main levels are already in a good progress and most of the blockout has already been…
Hey! Thanks for the replies! re.wind That's intended (it has some green and slight blue lightmapping aswell, btw). I know some people may not like that but I really aim to make everything look old, washed out and "radioactive" :) The first idea was to make the entire game in sepiacolors only... but I figured I would have…