I think that's great that it worked out for you and you were able to get a job from it. I mean overall for me its like a double-edged sword. It's like a good old bottle of Jack, you don't wanna over do it and it feels good at the time, but you might regret it later on. I just feel like in this day and age we have so many…
Dazz3r is indeed correct regarding those elements of the reel. In honesty I would ditch the reel entirely, unless you're an animator or full on VFX artist showcasing breakdowns there is no real need for them, not to mention most of the people who do the recruiting don't have the time/patience to view them. As for the…
The girl character and your final project look quite solid. Overall I'd like to see some of the texture sheets present in your portfolio breakdown (personal preference). I think that's the area (texturing and materials) that needs to be brought up to the same level of your sculpting. The knight and the Caroline character…
Some people never make it out of that phase. Once YOU think your work is good enough it's too late. Something bigger, something better, and something even farther out of what you think your "league" is will come along..it's at that point that you decide to climb that wall and face the challenge or back away and continue to…
SO a few things, the work on it is alright but I think your biggest thing would be presentation. Everything is very cluttered and not presented to the viewer in a comfortable manner. I think adjusting your layout and creating a unified way to represent all your work will make your website a lot stronger. Then some of your…
I think its really easy for people trying to break in, to try and generalize their portfolio, and take up any 3d work that comes your way. I think if you cut the excess out, work on a few new pieces for a few months with a focus on 3d concepts, that'll look way better than 85% of people who are trying to break in. A few…
"As a last note, I'm glad this game is less buggy than WW" nice. Ive been meaning to check it out, but i was concerned of its stability (i crashed Warrior Within at least 6 times) Rooster, what you said about the inbalanced boss fights is *exactly* why i hated Warrior within. The game itself wasnt that hard, but as you…
The last movie completely killed any interest in the series for me. I almost walked out of the theater I was that bored toward the end. Awesome ILM fx, great Depp performance, and Bill Nighy is one of my favorite actors of all time. But it still couldn't retain my interest. It was great most of the way through, but the…
Hugeass concept pic for the new version of Link, if you have the polys there are a lot of small things you could add to the model: http://www.nintendo-difference.com/babynd/screens/news/gcn/20040511/link01.jpg Planetgamecubes screenshot section: http://www.planetgamecube.com/media.cfm?action=screens&id=2129 Planetgamecubes…
I think scaling UV areas comes more in place whenever you combine several objects into 1 texture. If you have just a gun you might want most likely to preserve a equal texel density among the faces. However when having for example a character, a gun, sword and or other objects you might consider giving those objects more…