Good advice Neox, and yeah coffee machine will be in the kitchen for sure. interesting read about the wall colors, since I live in Japan we are not really allowed to paint them on rentals anyway so they will probably be white, but you are probably right about that bright colors would be distracting, might skew your color…
I think you're on the right track. Main thing missing here is wireframes and breakdowns of your textures and UV layouts so employers can assess the technical side of things. I'd put some notes on the images too. For example, vert/tri count, texture sizes, engine used, etc. It might be in the sidebar somewhere but don't…
Hmm... Had an Industry Job. Had Stock Options Evaporate at the beginning of 2001 Laid off end of 2001 Out of the Industry 2002, 2003 driving an Armoured car, and cvarrying a gun Worked for the wonderful, but sadly unsuccessful Castaway Entertainment making Djinn. from 2003 to 2005. worked for Collision Studios L.L. C. in…
Thanks for the critique. Ya the answer to the questions regarding anatomy is that this character is not human. I do not want him to have the same muscles as a human, I just want them to feel familiar. I don't want him to be proportioned completely human, just familiar. As far as the muscles being so visible, I've been…
theslingshot > I though about that and didn't find a way to make Payload and/or Payload Race work in this kind of map. But your idea seems good, I'll try to figure out a path that's not too short and too difficult. [url=]ImperialDan[/url] > Well, the idea of the sewers is kind of screwed up already since the map is not as…
According to the overclockers forum. The issue isn't really with the memory capacity its getting it all to fit with proper cooling. I'll hunt around for the post, they had a memory heat sink compatibility list to get the max memory in the board with proper cooling. Ideally they said you needed 4gb x6 with custom heat sinks…
Wow! I have been kind of watching your thread here for a bit and I am really impressed by the progression. Really improving. I agree with the lighting being very blue and getting some more variation in the lighting would be good. It might be kind of cool to see like some wrenches, wires, and an open panel on the right with…
I think a well made showreel can really help to put your name out there, regardless if your work is mainly static. If you go out of your way to make a relatively short, well paced showreel with sounds, music, animated effects etc. and actually make it fun to watch then it will be passed around for sure. I remember a…
The problem with this statement is that effects technology was not a defining characteristic of Alien - the story was. In Alien, the creature is developed in such a way to convey just how tough it is to kill, how keenly-honed its survival instincts are, and how it is to be hunted by a solitary, ruthlessly-efficient…
I agree that these are simply the best environments I've experienced in a game. And another thing about the environments is how tightly the game play revolves around them. In every scene I feel like I'm really getting to crawl all over every wall and surface. Remember the puzzle with the gigantic dagger hanging in the air?…