Well, I still have to make the php, and hand that off to Vanilla to get it in. Waiting on some answers from them about implementation. But the hard part is done!
I'm guessing this is something simple, but I can't figure it out. I'm getting these weird lines on my polygons, as if had hard edges. But as you can see it's in a smoothing group. Here's the smoothing group. And here's a wireframe. I have an issue before with some ugly geometry where a shadow would go across the polygon…
Yeah - fairly common for class A objects because once smoothed curvature waviness and/or pinched areas may become apparent mainly due to secondary detailing i.e. radiator, light cluster well's, door handle inserts, panel crease/shadow cuts....etc regardless of whether your source mesh is modeled either high, low or medium…
Having a hard time figuring out how to get a convincing plastic/vinyl look. Could hand-sculpt it, but the crinkles and variation might be better covered in MD.
Hello! Name: Igor Rogov I can do: hard surface concept design. Basically I do props and weapons. Work in the style of sci-fi and realism. I can provide a full cycle of design development, from the search for an idea and sketches, to the finished 3D photorealistic and detailed images. My portfolio here:…
Here goes the basic concept for the hands......or rather, fins. I figured that being a sea creature, she maybe didn't really need hands at all. By using the existing hands as the basis for her fins, I can use the hand animation controls in the motion layer in iClone. This is sticking to my idea of staying as iClone…