hey guys-nice work- hope you had some fun. Just finished mine- Due to the upcoming environment challenge and possibility of comiccon challenge starting- the weeklies might stall a bit.
Hey feb, looking awesome. Regarding the reflections - I think you'd be able to get that in a reflection map (a picture of what you want reflected). and then reflection mask map (to paint in the areas that u want reflecting). Similar to Valley's Witchblade entry in last years comicon challenge. Just a suggestion anyway (I…
Congrats man, I followed your Comicon '10 entry and you helped me out with mine a bit (Lil' Ghost Rider) so it's awesome to finally see that dedication and hard work pay off! Have a great time!
Hey Guys! Comicon was a nice challenge and I'm very happy to be able to finish it! The challenge is open to vote so if you like my characater you can vote on GameArtisans forum Here is my Final images for the challenge I hope you like it =D So that's it! What do you think guys? Critcs are always welcome! See ya soon in the…
Hey guys, thanks for the input. I agree that straps are a good way to break up the design and add realism/style, but I was referring to the straps specifically on boots. When I was looking at entries in the Comicon challenge every other model I looked at had the straps along the boots, pointing outward along the leg. Sure,…
@dwgagner, thanks for the harsh truth. It is needed ! You are right about anatomy, as many times I have no idea if what I make is right or is off proportion or not. I just trying my best to match the concept art and the references, but surely having the knowledge and understanding is gonna be better. I will do more of…
Hey Dan, Thanks for the comment. I should have mentioned it in the post but critique is always welcome. It makes us(me) better. I always look at my work like it's never done, you just run out of time... That difference cloud layer can be easily tuned. I might very well go back and add something more organic and random.…
bretmecnee:thanks a lot dude! really appreciate it! nitewalkr: thanks for the kind words man, glad you like it, for my concept art i usually like to doodle something before going to the sculpt, that way i find i don't limit myself to software. i either digitally or on paper, whatever i feel like ;) enodmi: hhahahah thank…
Not sure if this is the right place to post this but here is a model I'm creating for the gameartisans contest ComicCon. I'm creating Venom with a cartoon/toy style I am having problems when importing it into Marmoset toolbag. In 3DC it looks great but when I get it into toolbag I get nasty seams. See image below. Any…