Mark's method is the superior way to do this, especially if you want to export animation to a game engine. But I was curious how to do this in MASH, it's convenient for maya animations or to get to a quick static mesh. The setup here is Distribute>Curve>Transform in order. The transform node has a rotation controlled by a…
The problem I have is that maya just won't fire up gozMaya.mll :( Zbrush's goz seems to run maya 2018 but also sends no data back. Everything seems to work in 2017 but 2018 just won't recognize the plugin no matter if i browse for it or copy it into the plugin path. Is there a different version of gozMaya.mll that I am…
Usually.... Edit the mocap clips on the low poly or proxy mesh. Final renders on the high, after all motions are approved and where displacements maps (and other maps that can slow realtime viewport playback) are usually used over normal maps for game trailer style movies since they do a better job showing silhouette…
Woot! First Courier in game. Not without issues of course. Don't know why but I tilted the root bone to angle him n flight, so his head is sticking in the ground atm (using flying run for run anim) I exported a few anims by froms from a file, but both are in one. Guess they need broken down before export. Have wicked…
remind me of dragonball z :) I would maybe spend some time on the background, a plain gray surface is kind of boring. just adding a basic color to the background could help, maybe grass he could be standing on? Its great that you have a backstory for him, try to convey that in the character design! it should be 100% clear…
Maya does not have it the same as for example 3ds max shell modifier. In Maya you have "Thickness" attribute when you Extrude, for example, or "Local Z" which would be the same effect as Shell Modifier but just requires one click more i guess. Indeed you can super easily make exactly the same in Maya by extruding,…
I think in this case, you should be looking towards improving your low poly retopo workflow. Are you manually building from primitives in Maya? Or are you using surface snap type tools like the modeling tools in maya? or like 3D Coat retopo? Decimation usually pumps out pretty dirty, triangulated mesh. qremesher can pump…
Kodde - I think I was too tired to be asking questions last night, sorry for any confusion. Pretty much everything you said is my general solution to a misaligned pivot. I was messing around with the component mode and noticed that I couldn't enter values into the channel box to rotate the axis of the pivot without it…
Okay great! so here it is, ahhhh stop it with the noise, I know it can be really cool looking but in the end its just covering up shape fails. Your looking for good clear spaces and some defined detail... that's it really. Also, folks think that terrain is stupid simple, (because its organic and you can fake it?) No, get…
Hi, so after some experiments and some weird result, I managed to have a more correct normal map (in TB2) like the 3dsmax one with 3ptlite shader screenshot. So the steps are : * Bake my object space normal with xNormal (X+,Y+,Z+) (With my exploded LP/HP mesh) * then re export an fbx file of my exploded mesh with 3dsmax.…