Actually I would say DDo and Substance have shown great samples of good artists using it. Substance is being used in the industry and in many cases is not even mentioned being used which is a shame. :| DDo seems to get a lot of press and a good few artist have really used it to a high degree. Like anything Ddo and…
Hey there! Good idea posting here to get your work out there, and welcome to Polycount! :) For your reel, here's my critique: -The first scene looks nice! A little far away from the camera to really scrutinize, but it looks fluid and well-timed. -The walk cycle looks pretty good, though I find it a little awkwardly slow.…
I'm kind of confused why you are doing a normal map, or at least what it is doing for your prop. You can't normal map roundness on an edge, as a normal map doesn't alter the silhouette's of the object. The only thing I could thing of adding with a normal map against something normally smooth would be bone chips or scrapes,…
Heheh..I'm just teasing you :) since you haven't got any clear direction..I'm afraid you'll lose interest in 3D again and polycount might lost 1 possible great artist if you leave the forum.. The point is even having a clear direction might turn you off when in paper it looks great but in 3d doesn't looks as good as in…
3 pieces? I'd like to see tons more.. I like the animation, you say youre going for a career as an animator in games. well, I dont think the animations in your reel fit into games - at all. good animations by themselves, but way too cartoonish for games I'd say. especially the first monster guy, with the stretching and the…
oohh, some news.... "I'll start with the basic answer that will diffuse the majority of questions here: We've announced Street Fighter 4 to let everyone know it's in development. We aren't really providing any more information than that at this time, but over the coming months, you'll see bits and pieces come to light.…
Ok UDK is driving me nuts right now. I am importing an ASE file but it is simply not showing up in the browser afterwards... It uses 2 UV channels. The second one is all properly unique no overlaps.. I removed all the vertex channels... Its also a closed mesh now even though I wonder why it needs to be since many assets in…
[ QUOTE ] The most original thing i've seen in this half decade is the grapple shot in Tribes Vengance. [/ QUOTE ] I always love when some cool new weapon comes along in a game that is so new and revolutionary.. but oh actually someone made it in a mod for quake. railgun? check (and you could see thru frikkin walls)…
zxcman: I think what Dis is saying is that you should make your 2010 page, your index page. Then remove your "Home" page all together. The reason this is such good advice is because you really want as few clicks as possible on your website while still maintaining a level of organization. Therefore, I recommend you take it…
I know Sato and have worked with him. Nice guy, very talented artist but a baaaad Art Director. Sheen I know too who did the rig. Very clever guy. They're both at EA LA. The rig looks to be based on the Jason Osipa method? It's cool, but like monster says, there aint really anything special going on here. I hate the…