Hey, I could try to do the creatures. I'm relatively new to this, but I've done some monsters before. Can retopo, UV, bake highpoly to low, pose and paint diffuse/albedo texture if needed. But I'm not good yet with other textures/materials.
My beast updated. Feedbacks are welcome! The colors are just for fun, he will be grey for the skin with red eyes. Color stripes on the spines are inpired by the tiger mosquito. I gonna make an glow effect for the eyes and the stripes. Quick concept (paint over) Highpoly sculpt
Superb highpoly modeling James! But Is it really necessary to do the inside of the barrel? It is awesome, and if you are going to animate it would be really cool if you could make the barrel thing pop out of the gun so you can show of all those amazing details.
Hello! Idea took from my concept of Rabbit Girl I did this project for my pleasure That only highpoly and polypaint and few hardsurface and rendering ) Enjoy ) Concept https://www.artstation.com/artwork/lV1lGa More render Picture there https://www.artstation.com/artwork/VdNZ1R
This entire thing looks like mismatch of expected Y+- direction. Flip your green channel either on the normalmap, baker, or renderer. These little rebois tho, look like a too big disparity between your highpoly and lowpoly. Read the thread on wavyness in normalmaps
It's not necessary (or possible) to set a negative offset distance. How it works is the baker will trace until it hits something, and content in the highpoly that is deeper than the low poly should be captured without you doing anything extra. Can you post some images of the problem?
amazing work on the model and textures love how you kept the triangle count low and it looks like it could be a highpoly model and same question as coolkidroc here. Do you just take an AObake and start painting ontop of that or is there 3d or projection painting involved?
Love that highpoly! have to ask, how'd you make the wires? Also for the low poly you used grids if i'm not wrong. Did you bake it to a plane? just curious on how you got the wires looking so rad even in the low poly
Hey a great scene! Even though my graphics card can't run dx11, it still looks great. I was wondering. There are a few Interp Actors in the scene. What is the use of that, since they aren't moving? Also, everything is really highpoly. Is this all for vertex paiting?
Went pretty fast from blockout to highpoly and then to texturing. Here is some further progress on the reddot. I'm still working on some small texture details, but else I'm calling this guy done soon. I'm always open for feedback and inputs. Cheers guys!