For looping the idle, look into Out-of-Range Types http://help.autodesk.com/view/3DSMAX/2022/ENU/?guid=GUID-0452F206-6025-440F-92A3-823892368B63 For the path, you could assign the root of the character to a Path Constraint http://help.autodesk.com/view/3DSMAX/2022/ENU/?guid=GUID-10AC3D82-523D-4670-8240-D6E3AC79F0BF
Volumes like VDB or unique displaced geometry does fast fill the GPU ram. But if your scene does fit into the ram there is no reason to use the CPU. Maybe if you need a special feature that is not supported in GPU ? Just check the comparison charts. Next month Renderman should be available with a GPU version. This could be…
@rollin depends on what if I may ask? They've already confirmed that my GPU is RMA. They've also held on to it for more than (what's now 12 weeks). They're offering me 260 euros for a piece that they've confirmed not working (during warranty time) that costs 469, which by the way has gone up to 600 euros. Depends on who…
Omniverse is now in Beta. https://blogs.nvidia.com/blog/2020/12/15/omniverse-open-beta-available/?ncid=so-twit-60023-vt08&linkId=100000024059818#cid=_so-twit_en-us
Bit of a generalisation but I feel folks can get 'lost' when there isn't a voice from authority. When you've gone through the education and work system, I feel this is a natural feeling during your personal time. I say don't beat yourself up too much, you just need some structure and be proactive. I recommend small steps,…
I Use RX 5700 XT and I would not recommend it if you are using UE4 or Unity. I'm having a lot of trouble with both engines with my GPU, causing crashes (radeonwatt restarted due to an issue, never changed my Watt or Voltage). Also, I notice i have more issues in 3ds max views. If you are going to render in UE4 (Ray…
Yea, previously I was using an i3 and I could never before afford something high end, so I dont know what is worth,nor the differences. I was leaning towards intel's i9 10900k till you guys told me about amd coming up and if they are going to be around the 500-600 euro mark then i'll get the one with the most threads
Hey guys, how are you doing? It’s been a few days after my last post and I can say that I’m progressing at a good pace. I’m breathing this project almost 24x7. Watching medieval movies, games and looking for art in general that makes me remember this project. I can see the importance of trying to “live” in your environment…
Looks like there are some non-manifold geometry in your low poly. Just run a Mesh > Cleanup (using Maya here) and the bake should be good. Here is the fixed lowpoly: https://www.dropbox.com/s/60jw1y0em0qnkl5/lowpoly_reexport.obj?dl=0