Update on the scene! I started throwing some temp lighting in and some place holder materials, then went into the texturing hole doing some passes on several materials for experimentation. Some of the normal maps need revisiting but will address these on my next pass on more finer detail work. Have limited my materials to…
This is what I fed in to dDo: The diffuse was just my base colors + decal art from the original textures, the color map (or more appropriately, the material mask) just has each material type as a different color so when I bake it I can chose "match my materials by color." Then just normal and AO maps. You can also uncheck…
Yeah you are right, I'll work a little bit more with the object so I can make the edges a little less sharp. As for the materials I'm working with the concept and it uses dark colors on the front and some brighter colors in the back. I'll try to make the materials a little bit brighter, the red material has to be more…
I'm actually having the exact same problem right now. It's to due with the fact that you are rotating the normals, so they get a new light direction. I'm just thinking out loud here, I don't have that much experience with UDK yet, but wouldn't it be possible to: Split up the model with different material ID's. Make a…
How is it showing up in your window? Blue checkboard, black, etc? Your material looks good as far as I can tell. Another thing is the layer names are case sensitive so make sure your Snow and Rock layers are exactly the same between the landscape editor and the material you're using. Also, typically I make sure they're in…
yes that is dx shader. object color mode will be faster, but as I need to check latest results, I must use the shader and I don't think I change materials cuz I export models with these dx materials directly to the game engine. even with simple standard material, I do not get more than 7-8 fps rather than this. I'm trying…
Yes, by mesh name need low and hight sufix to work, you can separate them in blender in a million pieces and give them low and high sufix for them to match, after the texturing you just need to merge those objects and they will work like ''one single object with multiple meshes''. And yes substance will make separated…
This is where I start to get lost. I am supposed to create a new material? I think I need to create a texture so I can use a mask in my pillar material to dictate where it reflects and how much. As such, I am still learning the material editor. Can I blend between two -full- materials, and in such a limited, masked, way?…
I'm texturing a character and I WAS able to assign materials to my assigned swatches but I can't do that anymore. Also my masks don't even show up on the material list. When I want to add a material I get an error. My other PSD files work fine but not this one. I have PS CC Here take a look…
ok last time alot of people where whining that i don't model from concepts...... so here i go with this model of a head here are the drawings (some anatomy website) and here's the model I created (made in MAX). I know it's just a head and a cartoony one at that but i liked the drawing alot of peopel will recognise it i…