[ QUOTE ] I like the idea, especially since frankly mudbox performs underwhelmingly at high polycounts on my shiny new machine and I'm not in much of a hurry to go back to zbrush despite the improvements. will give it a shot edit: first impressions are that its got a lot of potential but its not there yet. it seems like…
I want to create a simple command, that will take the selected components and align them to a point under the users mouse, limiting the movement to a single axis. This can be done in default Maya but its cumbersome and involves multiple steps: * Select components to be moved * Activate the axis they are to be moved along…
En-materiation begin! j/k some normal and other issues I need to fix before really drive into the materials. Nothing I haven't dealt with before, just stuff like the flat surface normal jank like you can see on the flat area under the lid, the top panels, etc. Those flat areas should be bordered entirely with hard edges,…
Well let me praise Modo for a little...yea so I used to be a Maya user(school teaches modeling using Maya though they have Max also)just because thats what I was taught in. I branched off and learned about Modo through a professor. The hardest thing is making the transition because your so used to and comfortable with one…
Well its really not that bad, but there are too many problems with it for it to already be in open beta. The engine is so messed up that prob 90% of the closed beta users had to change this slider in the menu that said "Engine Performance" to the lowest possible setting. There were probably well over a hundred threads with…
That is not to say that all of those things don't help you getting visibility, which may eventually get you in. Sometimes you might get a big break which helps. I don't believe that there's a better time of the week to post, though after big events like the Spring event where all the other workshoppers are resting might…
Ninjas : Thanks buddy! ebagg : THankyou, and I certainly do know about the nose turning with the Deviantart site and promise it will only be on my sig for a few hours or so longer...im currently setting up a wordpress page which I HOPE will be a lot cleaner and easier to navigate if done well, and after reading a lot of…
streaming and virtual textures, while very nice are not relevant to this issue The spline system seems to work fine on my large nanite landscape (10x15km) and while it's a little clunky I can't say I'm having any major problems with it. I'm not building anything as dense as New York though. Your biggest problem with…
Sorry if this is the wrong place for this... I am looking to get the full version of Maya 2011 or newer. I am currently a student so I know there are some offers where students can get cheaper full versions of software. I did some searching on the net and found that autodesk use to offer a students a discount to upgrade…
btw.. I get it working with an shader fx shader.. though the problem occurred on one instance of the test mesh and I can not figure out what's wrong there.. Normals are the same, textures are the same, smoothing groups.. 0.o edit: ok it gets even more strange.. I get seams at a cylinder but there are not uv seams and just…