Yeah, I was trying not to take that thought to its inevitable conclusion. There's still not a good way to do it without hitting false positives. While that doesn't necessarily stop them, I don't think the extra ill will on the issue would be worth it, both from trying to block that sort of address or from inadvertently…
By inserting edges, you mean more than simply connecting the vertices together right? Just to make it have more "faces" even though none are extruded or even 'carved' in any way? Another question I have; is about how I welded the button and the tip (thing with the hole in it) onto the main shape. Was that something I…
Never base anything on the critique of modding communities. At its core, modding is amatures doing things for free in thier own time, not really conforming to any real constrictions. You get cock stroked by everyone because you are working for free and the photosourced texture work and 10k poly turbosmoothed models you are…
As some other people have noted, the layout of your site is just funky and it's hard to navigate. The thumbnails that pop up actually sit on top of the image I'm trying to view which gets annoying pretty quickly. I'm having the issue with the language pack wanting to install as well. To be honest, I think at the moment…
I <3 MotionBuilder and not just for the way it handles mo-cap clean up. I love the way two skeletons can interact with each other, I love the interface and how it has the tools you need and none of the clutter you don't. Don't expect miracles from the facial animation, its as good as the animator you have running it.…
Thank you for the kind words guys! Okay.. so I have been busy with a few projects but this one has been the primary one for the past few months. So the local art gallery was doing another show that I wanted to enter(this is number 3). The show theme is "Superheroes and Supervillains". I thought about this one long and hard…
Some more updates on the Houdini tree: High poly: Low poly (Remesh and Reduce poly nodes) FBX exported to Unreal: I think it looks nice so far. my next step is to apply some simple texture by using reality scanning, and bake out the branches.
" Same scene looks perfect in path tracing render probably but typical on-line rasterized render makes it look sort of dry and "uncanny" art style wise. I long tried to find what it resembles to me till randomly find a well known "rainbow" portrait of Elizabeth 1. Full of tiny details done with perfectly same attention in…