Under Preferences->Displays, you can turn it off globaly. Turn Wireframe on Shaded to None. you can also just turn it down to dotted so its less distracting. [URL="https://dl.dropbox.com/u/2323296/RandomStuff/menu_Viewport_Options.zip]Custom Marking Menu[/URL] with wireframe toggles. Maya->2xxx->Marking Menus (place) You…
Are you trying to get the LUT to make the HDRTonemapped version of the scene match the scene as it was without color grading or tonemapping? I could never get that to happen, though it'd be nice if there's a way. My workflow was to enable the tonemapper, screenshot the blown out version, edit that in Photoshop through…
Hi there Yadoob - I personally would recommend getting Topogun anyways, even for users already capable of doing good retopo work in Blender. Topogun really has great features, and ironically enough its strength doesn't lie in its "sexy" tools (things like tube topology, guide strokes, and so on) but rather in its core…
Honestly the biggest thing I see separating the characters from the environment is the shadow under the character's feet. Because they have shadows, and the environment pieces do not, you get an odd dissonance of expecting the cacti and bones and such to have shadows too. Giving shadows to the other entities on screen will…
That's what I was thinking too Kurt. I can't find any settings that seem related though. But it's likely something like this. Is there a way to set what plugin opens a dds file? as I have both nvidia and intel plugins installed maybe it's using the intel plugin to open it. [edit] Found it's a known issue with the intel…
I have hundreds of more textures, but I have started over from scratch starting to bake all of my textures where possible. I am by no means new to this kind of work, there will be tons of more to come, please bear with me :) Ah, right. They're all generic panels and 99% hand painted. I'll make new shots with scale…
http://www.polycount.com/forum/showthread.php?t=84892 http://www.polycount.com/forum/showthread.php?t=84895 there's a lot of stuff on youtube aswell http://vimeo.com/album/1514565 this one was nice, too, i have bought it, as i planned to get into scripting, but i'm just too dumb for that stuff:…
are you baking in max? If so, Are you using mental ray or scanline? The only thing i can think of making an artifact that clean is the cage not encapsulating the high. Even if it looks good, try pushing it out more. To an unreasonable level even, Just to see if the issue goes away or changes.Just for for the sake of saying…
Even if you don't know what you're talking about, I encourage you to contribute! One of the beauties of the wiki is, we can all edit any page. So errors get cleaned up, over time. I'd rather people feel free to add anything they like. There shouldn't be any trepidation about whether people feel they're adding the "right"…
It's very easy to create a mesh with less uv verts than real verts in Maya. You can do the 1 vert for everything thing too. I suspect (haven't checked) that you could achieve it on an editable mesh in max but I think you'd have to try quite hard - probably via a script. I'm 90% confident it wouldn't be possible on an…