What i like to do is to select one part of my model as the "main one" to start off. Then i just try to match the same textel density of the main one for the rest of the parts of my model without worrying about if they fit in the uv space. For parts that won't be shown in the game i usually scale them super small so i know…
I think what you're doing is fine for the most part. What's this model for? Knowing that will help answer your question better. These are some things I would personally do (see image). You could remove a lot of edges to create quads (as seen in green). You could also condense the parts highlighted in yellow to avoid a lot…
A block-out for the inhibitor idea: I'm still debating whether to add chains to the rings behind the floating shields, but part of me tells me it could be too much. What do you think?
Hey. The knife looks good. However it needs some more work. As Lether said the edge of the blade needs to be brighter. Right now it feels blunt. Other than that it is too clean. It has edge wear but no sign of it every being used. No dirt, or dust, or even finger prints. You could say it is freshly washed, but even then…
Your High poly model looks quite pretty! If i can only suggest 2 things about model: - you all the time should try to suggest the "material" by modeling as much as only possible. What does it means - your plastic elements should have "little different" feeling of edges, shape. For instance - your plastic part >next to…
So here is the conceptArt I did in order to imagine what this character could be, as I'm not that good in this I only focused on strong shapes that may belong to this character and only him, I found triangle generators were a good thing with some kind of "vents/radiator" on it, these generators are just big cells which…
Some cash now. If your project is going to be a success, and you're sure you're going to be a success, then take out a loan to pay these people. If you are making a game to make money from it, if that is your goal, then that will be the goal of the other people you are working with, and ergo you need to assuage that goal…
hi, I'll create the Royal Guard Skin for Fiora :D have some problems understanding her dress, but already found some more cool ref. I may just change some minor parts. have fun!
@Kanni3d I appreciate the support! Although one could argue some of the parts have a level of detail indicative of a high poly, this is all still in blender as low-poly models. For sure once it gets into zbrush the edges will be polished and faceted areas that should be smooth, will be, for instance the body. The hard…
@Trebor: Thanks mate, but the problem is that the Import/Export (from the Projection Modifier) happens inside Max and any type of edit to it for some reason ruins it, I'm limited to deformers essentially for some reason. I cannot simply bake one side and mirror, since that will break the tangents and Normal Map down the…