First of all congratulations for sticking to it and approaching things carefully, you'll definitely get there. However there are many things you still need to adress. - Ditch the UDIMS. Admittedly they are irrlevant to the problems you still need to wrestle with, but anything unnecessary will just get in the way. Just put…
EDIT: Solved >Required node: material_surface(bsdf,material_emissions) >Place node between the fresnel layer and the base material layer Original Issue I'm following the youtube tutorial exactly. Why is this red?
@Skumtron: There is a high level layer with support for object replication and RPC calls. That is a built on a transport and session layer with support for Steam, PSN and Xbox Live
So this is not a polygon plane placed in front of the wall? It's a layered shader? layered texture? or what? Here's one common way: http://wiki.polycount.com/Decal