So, Maya is just giving me this error message I have a nVidia 460 768mb. I've tried both the WHQL drivers and atm using th beta drivers. I'm using windows 7 x64. Any ideas? Or is it just or me to wait for a driver that support this?
Hey nice design I love the concept. The body look a looks off for her size. Th way the arms are posed look a bit weird. Maybe reshaping them a bit will help.
I think the texture (diffuse) could use more variation to th red/black you have going on (ie: make the legs different materials than the RL's). Otherwise she's a beaut.
really really like the loose shingles, those are oft overlooked. It does come off as very monochrome though, maybe change the wood a bit, and add some thing like decals, or coloured items around th building?
Wow first time Ive seen something I didn't like with BRINK. I hope th flat dialogue was just for demonstration purposes only!! " I am building a MG Nest" or "Attempting disguise" where is the personality in that?
lots of inaccuracies and some parts look like blobs of metal. The gun has a lot of hard edges [like most guns]. Looks about 1/4 th done. And there are many references! Pixagogo is a great place, start there.
i like th uv thign cause i break the mouth and the ears and the areas around the eyes into groups, so when i crank the polys crasy high i can only show what i need
Okay so I finally got th skin shader working I think, nice update here and I will be rendering to texture hair tonight so wish me luck with the trickiest part...
th UDK have a Wireframe Mesh mode under Modes-->Show-->Advanded-->Mesh Edges The Color of Wireframe can u chance with object properties-->Wireframe Color Ingame is the key "show wireframe"
ths for ur feedback triangles :) anyways the courier must wait another week. got up to help godzy and deadman with their clockwerk knight textures and masks. here is what i got so far