"I have always liked digital art and had a graphic tablet and drawing programs since I was in my teens" In an weird counter-intuitive way this could very well be partly the cause of this love/hate relationship you have with digital art. While many artists can (of course) create some great 2d art with graphics tablets,…
Thank you both! So, I've had a wakeup call that the poly count is astronomical and really shouldn't be (80 million triangles), so I'm working hard on fixing almost all the assets in the scene plus the uvs and texturing. This is going to take a while... I'm practicing high to low poly baking. I did one asset that was over…
Design based on a Wiley Post Pressure Suit used in high altitude flights in the 1930s. My goal was to create a low poly character, roughly around 60k tris Artsation: https://www.artstation.com/artwork/Rng4YX
Thanks a lot for the informations. I can't find a decent cheap one here, so i will go with something that will just give me the most convinience for the moment: good to look at, and a lot of space - high refresh rates would be nice but i spend a lot of time in ableton and turn based games so i will wait for the next one to…
All shading issues could be fixed with explicit vertex normals. By projecting them from hi res mesh and face weighting . Sometimes hard edge could be an easy solution indeed. But since hard edges double vertex count in many cases, including this one IMO, it's possible to just have not 90 deg face bend but rather 60deg and…
There's a number of ways to go about it and the best one to choose depends on your target platform and whether you want to lean towards minimising your texture memory or geometry footprint. Generally, if you're expecting to see hundreds of components from a set on screen at once then you need to lean towards minimising…
"Greatness doesn't come from some secret knowledge or inborn talent." Back in the day like 500 - 600 years ago, dudes born with an innate ability carving masterpieces outta marble were practically hounded all over Europe by rich mucky muck elites for the sole purpose of bestowing patronage upon low born master…
Hello Brandon, I am Togay. If you are interested, we are developing a side scroller action adventure powered by Unreal and we need a environment artist who can help us with buildings and general environment. If you are still looking for something cool please let me know…
Hello Your art is amazing. I think you are looking for a paid work but if have time for volunteer work we can talk for the details. We are 16 vlounteer people who are developing a side scroller action adventure game. https://twitter.com/adanathgameEN/status/1423897095006834690?s=20 https://youtu.be/ap40Pxe6nts We are…