@kaushik manna Have you literally not been able to find any tutorials or existing examples on this forum, or have you not found a satisfactory solution? There should be a couple already floating here, if not already on Google. For me the issues became specific steps in any one of those tutorials.
no , its still pissing me off EQ, makes my brain hurt. Even the method I thought worked, if you look really closes, there are still very fine artefacts I took all the info from this tutorial http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html
Or its could be mental ray, the ears seem to be having the sss shader. But arshlevon can give us the right answer . Awesome stuff in here arsh. btw tanx for the tutorial (the -from zbrush to max- tutorial). Hopefully school will install zbrush soon, I like to try it.
the metal looks pretty good, but the wood needs some work. Its good you have passion for modeling, but your weapon is too high poly. I would recommend looking at some tutorials for high to low poly baking, or weapon creation from scratch tutorials.
Just what has been said, but in a step by step tutorial. http://www.squirrelyjones.com/public/model.pdf As Mark said use TexTools UV/3D Swap for the "flatening" mentioned in the tutorail. (I'm affraid of sculpting, I love this tutorail :O) Edit: The rest of the "Pandicarus" tutorial series is in the wiki ;)
I have a twitch and a hitbox account, due to the latest changes on twitch i have to evaluate when to choose which plattform since some stuff i do i want to archived - tutorials and shit but since i work with music running they are silent tutorials kinda. :P
Hey, This is something I've been working on my spare time. Its made for an upcoming tutorial, showcasing the the complete 3D concept art workflow. This is just the images produced in the tutorial. process: procedural water wave shader: procedural drip shader mask: Procedural Arnold blend shader:
Thanks guys! :) Fenyce: hmm i can't remember any specifik tutorials. If you want to find some good pixel tutorials you can find some on deviantart. But i can recommend just looking at the pixel art in games like Sword and Sworcery and Other Brothers.
This tutorial series is pretty good. It covers most of the bases. [ame=" https://www.youtube.com/watch?v=RVpXK76N2mM"]http://www.youtube.com/watch?v=RVpXK76N2mM[/ame] Some good stuff in here as wellhttp://www.philipk.net/tutorials/materials/materials.html. Other than that it is mostly trial and error and a lot of…
Fixed up the normal map more and I have begun to texture in substance. I'm following a few different tutorials right now, especially the Chamfer zone website tutorials. If any one has any input on substance and texture please post!!! Thank you Gals and Guys!