Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
Couple of iRay/SD/SP requests and some possible bugs I thought of/found while testing tonight: * iRay is awesome. Had to get that in there. :) * The Ctrl+click to set the Focus Distance is perfect. Whoever integrated that needs a raise. Or at least a donut. * I know it's planned but I really hope iRay comes quickly to…
I thought it was nice. The huge file size is probably do to the dpi used for print. I imagine that is why it would be used for in the end. After reading the info on what took to make this it states the "flattened file weighs in at 1.7 Gigabytes"... He had to make the image in sepearate files to get this to work. I'm sure a…
Update #6 - (2019) Mercedes Formula One Car Final Renders (Student/Personal project only)- I will be uploading my vintage clock tomorrow for my final render screenshots. F1 car I did is a personal project over the summer and managed to texture it in Substance Painter. Gained more experience from using Substance Painter but…
Made the Low-Poly (2494 tris) in Zbrush, then Unwrapped it with RoadKill and baked the Diffuse and Normal Map with Xnormal and used Maya's transfer maps to make a gradient to multiply on the Diffuse. Also made a Color Specular, Gloss and Emissve Map. The textures are all 1024x1024 px. Then rendered him with the Marmoset…
Just in case there's any confusion as to what I was trying to do. I wanted to render a single master pass and then matte passes for adjustment layer masks. Some of the suggestions would only work if the objects are rendered as separate objects on black, then composited. Ok, below's my PNG testing (was no 32-bit) / RGB…
Ahh... I see. Yes generally the baking process take place before rigging and animation. However, animators generally animate with materials set to low quality or off to improve viewport performance. Often Maya and Max don't have the right shader configuration and it's just not important to the motion of the character.…
On your 'hell dude WIP': I really think you could be more selective about what you show. Your concept sheet with expressions and form was much more impressive than the T-pose renders, or the top shot. Your 'render 2' video of him walking isn't as strong as the posed 'render 1'. Personally, I would say to Render a new hero…