If you have a passion for making great games then we would like to hear from you! Digital Legends Entertainment is an international company with staff of highly talented industry veterans. Situated in newly refurbished offices in the very heart of Mediterranean's Barcelona, in "l'Eixample", we offer an excellent…
Aside from the obvious that borderlands this one of the most amazing, well put together games ( with a few negatives) of all time, gearbox has done a few things that to me are genius. No cloth you say? I dont know if this is a widely used technique or what but Ive never noticed this before. Instead of using actual cloth…
Hello - This turned out longer than intended, so please bare with me. I wanted to introduce myself and didn't find a New User topic/sticky so I decided to make a new topic. Apologies if this is in the wrong section. Anyways. Having recently graduated from Colostate and started working at a local Biomedical Research…
I wanted to make a 'generic' female form that I can use again in future projects, that's why I modeled out the ears and feet (which I probably won't use). I think I've got a pretty good base once I reworked some of the loops. I then started adding the clothes. Once I'm done, I'll go back and remove all the poly's that…
What's funny is I feel that about *your* work! Larger pieces have more room for tolerance, what's 1 millimeter off on a 198cm board? versus a millimeter mistake on a piece that's only 2-3cm wide? yikes. The smoothness of furniture pieces is way more important too, my stuff has gouges all over and I just deal with the…
I feel like the left guns/double guns could use some much heavier wear and tear. As well as being barrels firing some super heavy rounds all the time, I imagine that mech bumping into all sorts of trees/obstacles while turning or moving on training exercises. I don't think it makes sense for the wear to be heavier on the…
Sorry for the late reply, thanks for all the help y'all! Yeah, I've been looking around and am thinking of applying for some jobs in the near future. I got an offer last year to work on a feature and it didn't work out because of COVID, but doing some digging the starting salary for that position is about $15k more. :' (…
Hi Dasha, I hope you had a good weekend. Yes there is nothing wrong about experimenting. In fact, taking older projects and testing out new ways to light, render and animate them is great research and dev. That's usually what I do. Sometimes trying to isolate one aspect of study is the best way to evaluate it, especially…
Hi Everyone! After tons of crazy hard work we finally got this one done, its a long one too and has everything you could want for cascade, from absolute beginners to making cool particles. The full information is below! :) In this demonstration the instructor starts off by going over the entire cascade interface and then…
I figured it was about time to showcase an actual progress render! I need to calculate the hours I've put into texturing... I can't forget that. Also, I downloaded and installed 3D Coat yesterday morning. It had been the first time using it in YEARS and OMG it has come a LONG way. In this render, I used it on the beaded…