in the case of the image you posted in the thread there, everything is too high for a PS1 scene in poly´s. Back then we did not focus on quads for one thing.. Not on the playstation atleast. So the arch-way would be much cruder, and the lamp posts would be 3 sided cylenders or a sprite on a plane with a camera facing…
Thanks, I'm looking into replication now from the sound of it this is the brick wall that is getting in the way. to sum up the implementation; I use the custom button feature to create an up down key for both paddles. when you press up it gets the paddle location and moves it on the z axis until it hits the top (Similar…
Twists really prevent the volume loss when the forearm twists. It's constrained to an axis. What that essentially breaks down to is: if you skin it to the hand bone, and you decide to BEND the hand at the wrist forward or back, half your forearm would bend with it.
Hey thanks shotgun and snefer, took your advice on some of the new stuff Ive added. Not done yet by any means but heres another video to show my progress. http://youtu.be/a3WmpC8aq9U [ame=" https://www.youtube.com/watch?v=a3WmpC8aq9U"]syndicate UDK wip2 - YouTube[/ame] Quite exited about the new game :D check out the…
Yeah good question. The only hacky way I know out of this situation is in deformation> smart resym What that will do is average out the sculpt on either side of the axis though. If you read the tool tip on it,( hover mouse over it and hit ctrl), it'll mention masking etc. What that is used for/does isn't going to be the…
absolutely. There's even more than one way to do it. you want the symmetry modifier (I use it all the time) http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-EB0B7B9B-117D-4CC3-A966-A3E007E0C68A.htm [ame=" https://www.youtube.com/watch?v=wBPkXClvgbo"]How to use the symmetry modifier in 3ds max - YouTube[/ame]…
Delete one half of the model with the fixed UV's and mirror it again. If that is not possible, simply move 1 uv shell over by 1 on the X axis or something and unvold both separetly. Worst case scenario, you redo the fixes you made to the mesh, and make sure that "preserve UV's" is enabled in the move settings.
I really love the smoke dissipation on the fire attack spell :O, The shark is obviously good as hell, still i think something is off with the animation of the shark, looks like he just rotate on the x Axis when he bites, you should try to animate him so he crunch himself, otherwise your arts are just insane nice job dude :)
for the triplanar I have control over its - Blending Falloff between axis. - Local rotation X Y Z ( ex. i can control the UV rotation of the image on each axis) - Global rotation XYZ (this rotates the whole projection) - Translate XYZ for each axis - Tiling amount for each axis But as Pior says, Triplanar does introduce a…
Well, ladies and gentlemen - I have finished my bachelorthesis and am now allowed to show what I did. I posted a thread in the 3d/2d section for further detail on the work. Here is a little appetizer for you to see: You can see the complete work over at Axculho.com