Appreciate the new modelling updates. I don't think Maya users can get enough modellig updates! But from the previews it now looks like there are now two soft selection tools, two bevel tools, two bridge tools, three split selection tools and two cut tools now? (ie the Nex version and the now legacy Maya version)etc.. I…
I would get rid of two of the loops running across the nose horizontaly and instead use this availible geo to add some roundness to the forehead. The poly density is way off between these two areas. The one loop around the chin to the forehead could be moved a bit, so that the two rows of polys are more uniform in…
I agree about the challenges ending too abrupt, I was in the last two and at the deadline it just stopped and moved to the next one, a better conclusion will be nice. O and Calluhain : your details in the sculpt looks good and for the your first tree its pretty good, but the diffuse seems to wash out the normal, it also…
Having been posting too much in here but here we go, another batch of characters C&C are most welcome Concept Monk Owl Check it on Artstation if you liked it! LINK Breakdown of my references and materials This last two where for fun cus VIKINGS! are fun, second one inspired by Lagertha from the Vikings show
Pshh. Kids these days. I haven't managed to catch the trailer with audio yet, but I'm really surprised by how great this is looking. For those of you who haven't caught the original, they're a little bit of their time but the first two are still worth a look. Beyond Thunderdome is quite fun too if you're looking for…
Compared to the reference image your track elements are too long. In your blueprint the tracks are made out of two different shapes. One track piece with "spikes" and one without. When you create your tracks this way you will get a better deformation. You could also try it with a centered pivot maybe this gives you a…
to get rid of the a lot of polys, and still give it a good feel - maybe make the center bags (if you get what im saying) one/two rectangle(s) and texture it with the sandbag look. :) ummm and the stairs entering the bunker are a little too perfect, if the ground is dirt anyway. Id try to make it look like someone dug it…
Hey, Muzz, quick question: if you click on the Sketchfab link earlier in this thread (and wait for the textures to load lol), do the colors still look too saturated? It's much closer to the look I'm ultimately after than what we see in the Marmoset shot. Weird thing is, I've made no change to the texture at all between the…
dont stress is if you feel you dont have too! I think its looking pretty good though, but I have two notes; it feels really monochrome, and also like he is in some sort of pirates of the Caribbean movie/sewer system, rather then high up on the rooftops, which makes having the bird there kind of weird.
The detail you have on that small part looks pretty cool, although maybe if you apply that everywhere it will be too much in the scene. I 'm not sure what you are trying to show by the "two areas" on the metal bands, right now you have the lighter level bevel outwards which if it 's meant to be scratched metal would be…