I would suggest a blockout of the entire scene to get proper scale and composition down before doing anything else. break it apart into modular elements and then focus on making what you need. starting doing highpoly right away will probably come back to bite you in the ass when things arnt lining up properly or the scene…
Hmm.. thats a toughie. I've never had this problem.. lots and lots of problems with MR but never this one.. first and foremost check and see if contour rendering is disabled. Optimize the scene, try setting render threads to 0, try flushing the memory.... If that doesn't work try exporting just the objects as another ma…
Area 4 check out I don't know how to work, in the 3dmax scene importing the OBJs or in a new scene importing all the OBJs? I will anyway use the scene, as i'm a new area. Btw, I'm not sure about this, I imported the area 2 latest OBJ and one of the urinals appears corrupted... I'm the only one? I imported a few times,…
Hi Dasha, your post caught my eye, and though I haven't posted on this forum for a long time, I occasionally view threads because my background was in game design originally. Now I have been working in archviz for 15 years, 5 as a design director. In terms of critique and feedback, it depends on what role you would see…
This scene has really come together! I liked the subtle transparency on the door, it was nice to see the illusion of depth behind it in the video. The only critique I have at the moment is that the lighting looks too consistent across the whole scene. You have covered lights hanging from the ceiling that should be showing…
Phenomenal work man! The lighting, layout, and materials are outstanding! But I agree that the outside field scene is... "sub par"? You see the first two scenes and "the eyes just sparkle with ecstasy", but then droop when you get to the outside scene. I would either spruce it up a bit, or just remove it. The lighting,…
The props look great and i love the mood of the scene ! What bothers me is the overall busy look, i think it comes from the floor, too busy to me. Also, i am not fan of your ceiling mesh...I think you can add a lot of details on the side but when it comes to the floor, you must take really care of the 'too busy look', it…
First of all thanks for your feedbacks! Add3r if I understood correctly your suggestion is to reduce main directional light intensity moving the sun over the horizon and to saturate the light color, then to add some more lights in the scene to valorize the map design. I've tried with a little test thinking about a small…
Some more updates to the overall scene. My next goal will probably be to flesh out the section around the chair and give more detail there. I will also have to do a quick lightmap UV so I can get a quick bake going. Currently the monitors seem a little awkward. Also playing around with overall composition and focus. The…
Hey guys, thanks a lot! :) @VanLogan: I'm not sure if I could push the shape even more without having it look weird. I'll see how well it will read once it's in the final scene with proper lighting. So I'll keep that in mind, thanks for the feedback! And I finall found some time to come back to this. Started blocking out…