You also need to take into account bone LOD/culling (if your engine supports it). In bone culling you start losing the end of bone chains based on distance. If your model is in more of a relaxed starting pose you can actually start LOD'ing much sooner. This is particularly true with hands/fingers. It helps against the flat…
You must browse a lot of portfolios :D I dont know why but I'm always surprised when I see someone finding something like this, the picture of sherlock holmes sums up my feelings completely :p This one is less impressive since the models are pretty much identical, but for things like that bobo's texture thief guy from…
couple things, i would center it change the order things are in, and maybe give it there own pages. maybe change the mouse overs for your own banner, i would play with the text more, everything is just lined up underneath eachother wich looks kinda simple. grey text on a dark grey background is not working very well get…
Looks pretty good. The face is nice, has a certain amount of character and doesn't seem generic like a lot of faces can be. The clothes seem a bit boring right now though. No logos or damage on his hoody? Also I'd suggest using a few more polys in the mesh to really pump up the volume here and there, for example around the…
alright, before you go off making those minute details, you need to first get your basic shape looking good. The ears look a little long, the the ear lobe looks like it's deflated. The area where the chin meets the neck looks really off. Eyes still look strange as well, they should pinch off like that at the corners on the…
*Hugs for all the crits* @ oobersli: I'm not sure how the image texture appears to you, but the foot, flipper and "tail feathers" are all on the 128x128 transparency map together; the flipper and the tail may be too dark to make out. @ sama.van: Heh, glad you find it cute...I do too, to be honest. ^_^ And thanks for the…
Just toss ideas out, did you play with any bios settings if not perhaps you should test it, lower the specs all around(apart from the memory), this could help eliminate an internal issue, i can't say for 100% certainty but i recently experienced some "funny business" on all brand new hardware... never online to eliminate…
This is a Real-time Eevee rendering of a CD Jukebox in Glossy White. It is based on designs by Rock-ola, but I took a few liberties. All the modeling, sculpting, and materials were done in Blender, but note that I did perform a Decimation Master in ZBrush on both sculpted pieces (The large chrome mesh in the lower half and…