Hey! So I'm following a 3dMotive tutorial for foliage in Unreal, however I am using Maya rather than 3DS Max - which the tutorial makes use of. Essentially, I want to find a way to set up a shader network for some specular highlights on blades of grass. Does anyone have any recommendations? Thanks.
Hey guys! Can anyone suggest me a good tutorial for vray about character lighting or character presentation? I mainly want to learn how to create a good lighting scene and a proper workflow to composite the different render pass in photoshop Also i would prefer a tutorial that is rendering a textured piece instead of a…
In the following project I was testing the Marmoset Toolbag 4's a texturing capabilities: [Marmoset render] [Marmoset Toolbag texturing project] The original concept could be found in 3DEX tutorial... though I decided to not follow the tutorial, and see how can I do somethig original.
Nice to hear from you Christoph and thanks for your reply! I only wished there where some tutorials or tips on that collectibles stuff, like also what is important at the end so that stuff is actually printable, etc. Even tutorials to pay for would be nice but it seems rare.
I'm quite happy with the skin for now. Followed this Tutorial with a few tweaks and this Tutorial with a few tweaks. WIP eyelashes and hair that is still way too symmetrical. Planning on adjusting that more. Right now the eyebrows are in the textures and there is no actual haircards. Might add a few to increase the 3D…
I'm gonna agree with Geti here. A couple of them look like scaled down drawings. I would recommend working with Color/Canvas restrictions until you get the basics down. Another Tutorial: http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial Keep at it!
Millenia has a tutorial on importing weapon models into Fallout: New Vegas (same engine.) [ame=" https://www.youtube.com/watch?v=npPI72o9Tm0"]Weapon creation tutorial - Optional 3 (Fallout: New Vegas conversion) - YouTube[/ame] I'm sure you'll find more on Youtube.
Look at racers tutorial, give focal points like you would an image, you don't just take a picture, you compose it.http://www.nextgenhardsurface.com/index.php?pageid=racer445 This tutorial should give you a better Idea, I know you prolly are finished with this, but it's not done.
Thanks for the comments, and bubba for sharing those links. And basic render settings I posted a bit earlier. But basicly just MR with A&D material and some sky portals. Picked it up from this tutorial:…
here a mudbox tutorial about the PS bridge... [ame] http://www.youtube.com/watch?v=aqwsjLaJ-lc[/ame] thats an official free tutorial from the autodesk channel... and here an other one from Jonas Thornqvist... [ame]http://www.youtube.com/watch?v=aB5KGwxKqjc[/ame]