A question for the Character Artists out there. On current-gen projects, low poly modeling has been the fastest step of the production pipeline. The most straight forward one, while High-Poly sculpting/modeling and texture painting would take usually longer. With the next-gen specs and some new tools, such as Marvelous…
Execute is a final year project by 9 students from the school Digital Arts and Entertainment. A brilliant professor is being held in a top secret military base where he has to built the greatest war weapons known to mankind against his will. His creations are the perfect soldiers: strong, intelligent and replaceable. The…
Hi Guys, For the last couple of days I've been struggling with properly texturing my landscape, and I'm at the point where I just want to give up and go deal with something else. That's how my material looks like: 1. Unlinked normal maps to check if this is going to be of any help 2. This is how are the materials look like…
That's an awesome vase, I love it! About the shader, I'm late to the game but I might be able to help. Disclaimer: I'm an illustrator, not a 3D artist. I put something together in Blender, it got plenty room for improvement but I think it's enough to explain what and why. Let me know if you want the file to play with it.…
1) So much of that depends on the design of the game, the hardware its running on the engine you're using and how important those particular pieces are to that particular scene. Most games don't let you go inside every room of every floor of every building and if they do let you in, it is usually limited to a fairly small…
I did the charcter art bootcamp there and it was ok. I prefered much more Adam Skutt's class, since he had his lectures planed and layed out and no time was wasted on trying to not step on other teachers toes - both when it comes to lectures and feedback. So while there was more feedback during the bootcamp I overall…
alti, saw these up on CA.org, good stuff. i've got a soft spot for beefy powered armor designs, and these are only a few steps away from being memorable. i like your command of thick impasto and texturing, there's a lot there to draw the eye over surfaces that might otherwise not be as interesting. first point: Asherr's…
And because I know that nobody will actually read articles like that, let me break it down barney style: Business problems stem from people problems. So if you want to solve a problem, you have to understand the variables involved. Which is people. So it's useless to be discussing numbers and proposing solutions if we…