I've made a channel box for Maya that you can customize to your liking and adds/fixes some extra stuff. It will be free. Right now what would really help is if a bunch of you could volunteer to help just by using it, writing down notes for stuff that you struggled to figure out, things that went wrong, and feedback in…
Probably he mean the "rotator" node in the material editor. You can rotate the texture in the shader with that. About the export settings: The axis conversion should be set to Y-up. At least its set to that at me and it works fine. As I know 3dsmax has the Y and the Z axis inverted. Lets see if it makes any change. But I…
Hello, so I set the project to this main file, and opened the scene for this rig and this is what the viewport is looking like. Instructions for the rig are: Below are the steps to load the character’s textures: How to Load Textures in Maya Open Maya. Go to File > Set Project. Select the main folder of the project you…
Yes... oh gawd yes has it helped me. One thing to keep in mind is, will writing this script take more time then all the time it will save? In other words if its just to get you out of doing a task once and you'll never use it again, probably suck it up and do it manually unless its super easy to crank out. Before you sit…
Hi everyone, I'll get straight into it, Workflow is 3ds max 2013/15 & zbrush for generating models. Using both FBX & OBJ formats I've exported to Unity and the normals come up with a seam everytimne. I've looked in various places for a clear answer to this but all the proposed solutions don't seem to work. Solutions I've…
Welcome one and all to the 96th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Well, so far I don't see any evidence of artstation being a better place to get offers from, compared to forums.
I imagine that artists whose works get featured on front page do get offers from it but for everyone else it seems a bit difficult to get noticed.
Most of recognition there comes from fellow artists and…
So, I know you have taken this back to Zbrush (which is probably for the best anyway) but I've got a few tips for the Blender workflow if you want them. First, use the multi-res modifier instead of sub-surface. multi-res subdivides the mesh in the same manner but it also provides for manipulation of the subdivided mesh in…
Just some random reactions to your captions. Consoles have a huge leg up on the number of draw calls per frame. The numbers change every few years, but console games can get away with 10s of thousands, while PC games need to keep it ~500 per frame to not choke. It's just a side effect of the architectures. x86 tech is a…