Pinched, as in too sharp? There's an edgesplit modifier still there, I should remove that to soften up those edges a bit. If that's what you meant anyway. And yeah, the bumps. :( It's pretty difficult, I feel I could spend hours just trying to smooth it out. I wonder how people usually handle this (curved surfaces with…
That would definitely add to the look. I'm going to have welds in some places so it looks like it has been put together with scrap. There are some symmetrical parts that I will change to make it look more like it's been built from whatever was available. And there will be a lot of dirt and rust and stuff in the texture. I…
wrong :x Even if it's a crude concept you really should have something to refer to. Is this going to be a normal mapped character? If not you're way too high poly. Even if you smoothed it just to render, that's pointless because it will never look like this your leg joint starts are so small I'm pretty sure it will be…
Are you joking? They're a blast. Sure I spend less time in front of the computer working on personal projects when I'm home but seriously my daughter is way more fun than grinding out the same stuff I do all day. It's an awesome change of pace to go home and lose myself in her world. I'm just sad that some day she's going…
I'm not a fan of any of the characters; there are some serious anatomy issues, the colors are uninspired, they lack personaility. Are your models hi-poly or low-poly? If they are low-poly meshes then they are way too high in polycounts... the Desert Demon is 18,786 polys but looks as if it's comprised of 1/3 that number.…
@ Uly, It's been about 30 hours on Max without using of Switcher.. Countless 'UNDO-s' and 'change viewport' due to holding alt key for zooming on Orthos (instead of Ctrl + Alt) has been passed, and I am kinda feeling much comfortable. Appreciate for honest input for real leanring... now I hope I can seel the swicher's…
The robot is a cool piece, but I think it suffers from a few errors. The normal map looks really odd. A texture overlay across the whole flat is a no-no. If you want texture like this, rotate the pattern to match the flow of each surface. And consider which surfaces would get it vs. not, don't distribute it so evenly…
Hello Warbeard , welcome to the forum :D For your first attempt is very good! you have some of the basics there but it lacks some of the standard walk cycle poses. - Your character hips are too low , it should have a nice extension on every step from the hip to the feet ( It can vary from character to character but I'm…
Hey thanks, Elias. I'm really looking for info on pipeline and tech. I'm working on a game right now as a character artist that has a fairly simple customization system and I'm brainstorming on a pitch for a more in depth one for the next game. I figure I'll share what I've got so far: What I've gleaned from looking at the…
thx all! We gonna see what else we add after we have the planed gameplay running. It is unity! they won´t stay that long this massive! :) already flooded! :P I think it will not work like that! ;) neat ideas but overall we want to keep it really simple, we will see after we have the currently planned gameplay running if it…