I love your day and midday renders in terms of lighting, they look awesome and atmospheric. Only complain is the night render that one feels flat. I made some adjustment in photoshop and made everything more darker and the light more lighter also been using the light as a way to guide the eye so the brightest part in the…
@perna I guess that's exactly what I'm worried about, because on my end the darkest it gets is about 75% to black, and that's in the far corners of the room. I'm looking at it right now. I do appreciate the reference images and the suggestion of lighting it better. I completely understand and agree the lighting could be…
Hello again, I'm back to post up my
finished results of this side project. It was a lot of fun and a good
exercise in workflow to complete. An interesting challenge was capturing
all the detail nuances in the presentation shots, as their visibility
seems to depend on the finding just the right angle of light and
camera I…
come on!.. f*cking back button.. lost my comment.. anyways.. once again :/ this is going to be hard to surpass ^^ The proportions seem ok, your room might be a little longer and I think the colors are a little off right now. You got a green/yellow tint going on while he uses creme colored / warmer lights and blue/purple…
Great work! The character falls into the black background though so you might want to look at your lighting. The anatomy is ok, the inside of the forearm is a bit weak and the naked bits dont look like the muscles are the right shape exactly. The skin looks a little lifeless and green atm. The head could use some work as…
Yeahh, you're right, pretty damn yellow. I did want the glass panes to be clouded/opaque so that the light that comes through is scattered but now you've got me thinking that maybe a less saturated yellow might be the way to go. I wonder if I can make that change in Toolbag rather than having to open Photoshop up and…
I thought that you still kept the water in some part of the landscape! If you are going to focus in this frame I think that the size of the far away trees is wrong, it is almos 1/3 of the far away mountain. Are the far mountains a different landscape perhaps? The tree on the right seems to be out of place, I would either…
right - first scene is mostly good, i like the vertex shader but i'm a sucker for that kind of tech in udk. the sand needs more detail to break it up imo, a few small stones and or plants would be good. the props collection needs some work too imo - the i beam is completely straight? why is there a perfect i beam in the…
Working out definitely needs to happen again. It's easy to fall into the hole think you have to be working almost all day everyday. I'm going to try to be an active member of this community as I feel like I'm hitting the wall by trying to figure stuff out on my own. Luckily I've already booked tickets to CTNExpo in…