Okay, so trying to paint a rockwall...obviously I don't want to paint in every rock-or it would end up super busy and over-rendered. Some rocks I'm going to render in more than others, and some just 'give the impression' of stones-tiles horizontally. I've not gotten to the bottom 1/3 yet-that's just blocked in.…
Really good looking, I originally thought that the stones looked a bit noisy but they look really great in engine! Do you export the entire rock or do you remove the faces that would be hidden behind the wall, also, do you have tiled low poly mesh as a base and use the rocks on top of it or does all the cave stuff consist…
I really like the look of it but I agree the frozen snow does not fit that kind of environment. The snow textures actually look pretty good but I don't think it ever really lies like that over large spaces. It kind of looks like the packed snow we get here sometimes on the roads as its starting to melt and has gotten dirt…
really nice was thinking of doing a scottish tenement facade... im liking the way your doing those floral design personally im not sure if you need to bring it all into zbrush, i would model the stone splits and just bring in the florals and 1 or two more exposed parts to add some erosion damage, otherwise your possibly in…
Awesome V! I really like all the details, it's looking very sharpen and polished. I really like the stone/wood-ish effect on him! My only comment would be the shape of the jaw. Atm it's not matching very well the style of your character who is very strong and sharpen. I did a quick scale of it to illustrate what I'm…
okay... i read the previous posts about this thing, don't throw stones at me but i can't seem to understand how come it renders other meshes correctly yet the program refuses to render this one. i am using 7600 GT. i have rendered other objects and they worked out ok. any explanation/solution to this problem is welcome.…
Small WIP update. Started on the face - had some problems with the skin looking too much like stone(hard to find the ballance when you want him to look semi dead) I have decided to completely scrap doing nomarl maps and instead rely on textures for this one. Crits are very welcome - its the first time I do a texture like…
I have gotten a guy to help me on my project do the skinning and we are slowly starting to skin the buildings. here is a update I got from him today! he is making some changes to the base of the model making the darker texture on the base part not so blury and more like a concrete cement type stone for the base and making…
Haven't had too much time to devote to this, but redid the grass tiles since the previous ones were way too noisy (haven't worked on the dirt-grass transition tiles yet), some stone path tiles, an interior wall tile, and also spent some time working on the vertex lighting. Also, added folds to the Billionaire Tycoon…
Hello guys, need some critique on texturing these wooden doors, i create them in 2015 and lately i started polishing textures from my old works, i already know that i should make more visible dirt crevices and convex borders, also i will add some foliage and grass between ground stone. C&C :) Here is marmoset viewer for…