Hey man, sorry didn't get back to you for a bit. I totally understand not wanting to form bad habits, I get caught up in it too sometimes. Its definitely a balance of spending time trying to figure out how to 'do it right' and just doing it. But as long as you're learning its all to the good! For the material questions you…
Why overclock in the first place? This is going to be a very, very fast computer that will likely handle 99% of what you throw at it without breaking a sweat. You can always overclock in a few years when you're actually doing things that will stress this system, but, honestly I don't see any realistic need to do so now.…
3Do is based on Marmoset Skyshop, which is our shader pack for Unity. Its not quite the same thing but there are many similarities. Quixel have also altered the shaders quite a bit so its not really exactly like Skyshop or Toolbag at this point. To me, it looks like the biggest difference is the lighting. 3Do has a dynamic…
The rail is actually a piece of the barrel i just painted it a bit differently so its not everything the same color. I watched a lot modeling tuts and in most if not all they keep saying that having squares that are equal is a must.But than i see some of the weapon models and they dont have that at all! so if anybody can…
I built a Raspberry Pi streaming box that can stream via some misc apps and hack-y setups on the Pi itself. Cost me $20 for the B+ model Pi (new one just came out with more RAM and a quad core ARM proc, which is $35 and allowed me to get the older model for cheaper), then matched it up with like $40 worth of more parts…
I would advise learning ZBrush and Substance Painter as soon as you can. ZBrush is already an industry standard, a lot of studios use it in-house. Substance Painter will give you a big leap forward with textures, I believe it will become an industry standard if it isn't already, I think the sooner you learn it, the better…
@Toafaloaf - Thanks! I want to see it with water too! T.T I'm downloading the newest Unity right now, hoping its new shader builder thing will let me do what I want. I like your model, too. Your vines feel more "alive", especially at the back where they're wrapping around the wing. Very cool. I think the biggest thing…
I had a Google+ Hangout with Chris Holden yesterday and it was pretty fun, a mini work session where we both had screen share on and just did our own thing and hung out. Pretty fun. I wanna do more of that stuff with the polycount people who are interested. I mostly watched him work so I can't really call this an update. I…
Overall, it's a nice improvement, but some parts still need fixing. Here are the main areas that I've noticed and think could use some further improvement. 1. The extrusion looks really weird - it should be much shorter. Example : http://www.rusmilitary.com/images/akm_3pcs.jpg 2. The stock too looks strange, almost as if…
Thanks guys! Don't worry too much about those stairs -- it's just a blockout asset with a tiling material applied to it. I'll get around to sculpting them up properly and setting up better moss for them eventually. Skayne - I have plans for a bit more story/culture to show through here but for now I'm focusing on the…