I've continued working on this enough to post an update. I've created materials for each of my modules to include the standard PBR bake maps and then created a simple metal smart material to apply as a base for most of the metal modules. I'll have to pass by each of them later to give them a more individualized look so…
Creature sculpts are wild and inspiring! Your process on the wildlife studies is interesting- are you layering multiple meshes to simulate layers of fur?
refreshing Substance Designer knowledge, I plan to export this as Smart material and use in smaller composition within Painter. A full restaurant might be taken later as next step, for now decided to focus on something smaller. all sculpting testing in Blender with not super hi density of mesh. Below is a roof tile that I…
Nice work on this - handling some of those later objects in a single day is very impressive. I'll be starting this challenge soon, your post inspired me. I was checking the later weeks of the challenge and a lot of the references are dead links, was this the case when you did it? Hopefully I can find references similar to…