Hi, guys! As I said before I don't use callback. I'm new to maxscript and... Sync, your code is too complicated to me. :) Here the steps that I use to get the last selected vertex: 1. selecet some vertices - 10 for example 2. start script what script do: 2.1. store vertex selection in array 2.2. max undo 2.3 store vertex…
I can't find the page I was referring to so I did a quick version in Max. I'm headed out the door shortly so it's a little rushed ;) The geometry and smoothing looks a bit messy, and that's because I didn't think about how many edges the concave piece was going to have before starting, but I think the idea makes sense. So,…
Sorry, but yes really. When we're talking about vertex load and complexity, a quad that is treated as such in maya or max or whatever will be treated as two optimized triangles in game with four vertices, two of which are shared. Even if you triangulate this quad, as long as you preserve it's continuity it'll still have…
I just had a look at your file. I had to import it as it was made in a student version of maya. You have all sorts of construction history on your objects as well as old transform node leftover from merging objects. Also as I wrote before, your foliage cards have merged center and corner vertices, causing single edges…
[ QUOTE ] Hey, I've got eyes like that Daz. [/ QUOTE ] What, whereby they are their widest vertically toward the outer sides of the head, as opposed to in the middle? You must be pretty odd looking then. Look at these eyes. I defy you to find me one pair whereby the height of the eye is at its greatest anywhere other than…
I had to double-check before writing this. Gouraud shading is used with vertex-lighting. What "Gouraud shading" really is, is a way of interpolating values within a triangle. Basically, to render a 3D triangle, the colours on its three vertices are calculated first (this is a mix of the lighting the vertices are receiving…
Hey OnionCake! I am a sucker for hand painted textures and I think up close it looks great. I don't have any harsh critique because I am a beginner myself but I can point out what I noticed right away and that is that the texture does not successfully tile vertically. If this wood was being used for bridges or a walk way,…
I too am learning some more stuff about Softimage and curious if a function such as what I am about to ask exists in Softimage. I was wondering if there is a way to lock or freeze vertices (points) in Softimage? The reason I ask is because I want to modify the topology and vertices without disturbing the middle seam…
Hey, so we have been trying some things when asking ourselves which would be the best way to unwrap simple shapes. I had stretching issues when making large islands and the criteria are those: (Yes this is going to be very basic, so basic in fact that I never really thought about that stuff too hard) Factors: 1. Minimize…
No problem ! There are more Max users in this thread then Maya users so it's always great to see solutions for both users ! :) I'm going to hijack the discussion a little bit too ^^ Looking at the bevels 3Ds Max produces i noticed a few "triangulated-corners" on the bevels that produce a kinda "meh" result.Maya 2016 also…