I came across this old 72hr pixellation game comp entry from me old pixel days, crashs thread reminded me.. http://www.spheredev.net/wiki/Migget_Chainsaw_Hands I did character/effects animations, and music/sfx
Hey everyone ! I wanted to share with you the lighting created for the maps Provence and Al marj on BFV, last maps made for the game. More images on Artstation Provence : https://www.artstation.com/artwork/WKaaY3 Al Marj : https://www.artstation.com/artwork/R3EEND Enjoy !
I´ve inspected several .sfx files and some of them came with a code container node. Since the weren´t connected to anything I´m wondering what the are supposed to do. Can anybody please explain to me what these code containers are good for?
just finished it! Its soooooo good. The pacing is excelent, really good variety. My ONLY (literally only) gripe is the sfx of the warthog. lol I give this game a 98/100. I hope sparth posts his concepts soon. :)
Ok for the sound. I noticed you didn't have the sound defined as "Ambient" in the browser window, UDK won't play it properly otherwise. Right click the CUE and go to Sound Classes:Master>SFX>Ambient. I can't test at the moment. But do that.
/agree I just hope the subject allows characters which aren't designed for ADHD impaired people. I was never really fond of the visual overkill of sfx, glows'n'stuff colors that resulted in most DW characters....nothing against boobs'n'guns though ;)
Alemja, thanks! Front and side view: I took a minute and moved her eyes closer together and adjusted the eyelash shape a bit. I think the chin in your paintover is too pronounced compared to the SCV concept, but it still looks cool.