https://www.youtube.com/watch?v=Q-M8YP0j9q0&feature=youtu.be Small game demo I am working on getting made. If anyone knows how to program gameplay in unreal 4, message me. Thanks.
Pixar is trying something new, it is taking some of its newer tech and going Open Source First things first you are probably wondering what OpenSubdiv is and what it means for you, the short answers are: 1) Instead of subdividing the entire mesh it selectively subdivides specific areas. 2) It doesn't mean a whole lot right…
Hi guys, this is my first thread here in polycount. So don't be too mean to me. :poly124: I have in plan in the next 80-100 days to model 120 realistic high poly weapons, I reckon each weapon can be model withing 3-4 hours depending on how much detail it has. I have some skill, I'm not the best modeler but I think I can…
Everything below was concepted, modeled and textured by myself over the course of four days! All of the assets you see on this page were made by myself. All screenshots and video were taken directly from Unreal Engine 4. If you have any questions feel free to send me a message on Twitter @grossbloy or visit my portfolio at…
Boredom has a tendancy to create these sorts of threads, but being very fond of music, I do love them, because it's always interesting to see what other people like to listen to. As of recent it's been more Experimental and electronic stuff on my cd rotation/mp3 play list The Tear Garden - To Be an Angel Blind, the…
Update! So I meant to post this earlier, but unfortunately baking the meshes took a little longer than I'd initially planned due to an unforeseen glitch with the arm high-poly... When I uploaded the last post, I had everything but the flamethrower attachments concepted and made - I've since then done a loose, simple…
Try this maybe as some report that setting the variable isn't working? https://forums.autodesk.com/t5/maya-forum/unfold3d-process-error/m-p/9430890#M80359
Finished adding a few more details, small props, vertex painted most walls and floors to break tiling a bit and made another light pass. Here's a video showing a few paning shots: https://www.youtube.com/watch?v=M8JaglyP3b4&feature=youtu.be I'm satisfied at a few places but I still feel some parts of the environment are a…
M8ym8, your UVs aren't the issue. This looks like a triangulation issue due to the concave polygon and the fact that each software is using different triangulation methods, so they give different results. The example below shows two different methods to triangulate a mesh. There are many more. Different triangulation =…