hi,i thought this might be a good forum to ask my random question here as you seem to be like border between 3D apps, custom shaders and game engines, is there a way in maya viewport 2.0 (with maya materials or shaderFX or any of the other realtime shader) to make one object (poly geo) always draw behind everything else,…
Poly budget isn't something you can put a blanket number on anymore. The actual number doesn't matter until you go higher than what the rasterizing hardware you are running on can handle efficiently in batch. The programs that send this stuff to be drawn today are more worried about sorting states and batching than the…
neox that is so cool! you have an excellent eye for shapes man :) heres version 2, with maya 3d paint and 3d strokes: heres what im finding (I'm trying to blur the lines between concept and 3d blockout) cons - slower than just drawing it - put up with mayas glitchy transparency -maya (8.5) can't show you transparency as…
Welcome! Overall it’s a really nice looking scene. :) One thing that stood out to me is the focal point. Right now, the bridge and the stone lantern both draw a similar amount of attention, so it’s a bit unclear where the viewer’s eye should settle first. You could maybe push one of them more as the primary focus, either…
pretty cool sand art .. http://www.break.com/index/amazing_sand_drawings.html it's a little weird and abstract at first .. but then you grow to appreciate the rough, composition
Hello everyone , Can you please help me find this Software in the video below? I don't have a name for it. no official link. nothing..... https://www.youtube.com/watch?v=DupX95tSCpw