keep in mind the graphic defaults aren't very well set up. For example, on the default low settings I ran at 10-15 fps. I then switched it to the high default, and tweaked settings in advanced mode and was able to run it at 30-40 fps. Things like character shadows and water reflections and the fake caustics really killed…
I noticed that in the video on custom presets that Anti_alias is set to zero on all layers. By default on creating a new normal map ndo2 defaults to setting Anti-alias to 1 which results in significantly slower performance, at least on my machine. Maybe in an update you could default the anti-aliasing setting to off. I'm…
Also the grouping system uses greens which are pretty close in shade to the default green colour every UV shell has. Should make the default colour for UV Shells White, and the default colour for overlapping UV shells black perhaps? Then have colours only for groups to prevent confusion :) Also an option to create a…
Woops, I double checked and it looks like that is slightly off if you want to match their metalness workflow. Apparently the default value for their specular shader is 51,51,51, but it's slightly higher for their metallic shader. EDIT: Just looked through the frame debugger in Unity and it looks like the metallic version…
praxedes: Mess around with the antialiasing and texture filtering settings. They usually default to quite low by default - for a sharp render change Mental Ray's sampling options to a minimum of 1 and a maximum of 4 (I think default is min 1/4 max 1 which is a bit blurry). Also select all your textures File nodes that…
Is there a way to quickly toggle subdivision preview in Blender like in Maya/Modo, or do you need to use a SubSurf modifier for that w/a modifier visibility toggle hotkey like in Max? respawnrt: That material is so much nicer then the default. I saw a list somewhere of proposed changes to the default settings, if anyone…
The last few (PC, not Mac) monitors I've used have had pretty good factory defaults. Using a Spyder as Joost linked above made very little change. The overall default colours were just a tiny bit too yellow/warm. If you've bought a decent monitor for your PC relatively recently it's probably not too far from good colour to…
[ QUOTE ] Hey, is there any way to set the long focal length as default? I set it to 90 first thing in every project, but would like to not have to anymore. [/ QUOTE ] You could create a scene with all your defaults the way you like it, then change your Maya shortcut to "maya defaultscene.mb" I thought there was a place…
I remember this type of color bar for zbrush and wondered why it wasn't the default especially since it adds "cleanliness" to the u.i. for me, especially when customizing the u.i. for your needs. This (from whomever posted it 10 or so years ago, is the bar i am speaking of but it wasn't as long/big, still fine if that is…
I'll be the nitpicker on this : "The nice thing is that there's no need to point your cursor on the transform gizmo if you use the default shortcuts." This is actually incorrect - the defaults keybindings have nothing to do with that, as this is true for manually (re)assigned shortcuts too. I know this is a very minor…