fileReload - batch reload of all textures on selected object (diffuse/spec/gloss/etc/etc/etc) Saves so much time instead of juggling through the editors.
Another quickie, will do lowpoly + mats, based on this concept , flaps that open for reload can also form a small shield that will avoid bullets that come in direction to the hand :P :
It actually makes sense if you think about it, he's never had to reload because looking at the surface of the gun the guy has probably been using it as a melee weapon.
Mine was only showing the AO in the window at one point. Was very strange. Tried reloading several times but didnt fix the issue. Not had a chance yet to create a new project though to see if it is an issue with the current project.
Missed out on signing up for the Beta, though if anyone gets a spare invite I'll gladly give it a go. :poly136: Reloaded is supposed to be a Free to Play at launch with extra zones and upgrades being purchased content, right?
Confirmed here in Max 2010. You might consider switching to a DirectX Shader... they always auto-reload a bitmap whenever it's saved, and they're much more powerful and tweakable than the Hardware Shader from a Standard material.
Aight when i reload the editor the ut game file is missgin a few folder including: Autosaves Cache published save data screenshots do i just make those folders? and leave them empty?