Well it's not maxscript, so it's not that easy. This is C++ code which needs to be compiled. You would then replace your Edit Poly Object Plugin in 3ds Max with your own compiled version. Buuuut I don't know if the SDK sample code is up to date with all the fixes that the 3ds Max Team is pushing with each update/new…
geezus, no probs, but I only buy brown ale for friends:) EQ thanks for the recommendations, prolly gonna go for a slightly dearer one though Add3r - Ardbeg Uigeadail looks interesting too so far I am thinking of…
If you're trying for the TF2 style, here's a few links that might help you out: http://www.teamfortress.com/contribute/tips.php http://www.polycount.com/forum/showthread.php?t=73559 http://www.polycount.com/forum/showpost.php?p=1142727&postcount=15
To clarify this: You bake out your maps after the UV Mapping step. For a more detailed explanation look into your Thread in the Technical Section. http://www.polycount.com/forum/showthread.php?t=73619
Well, after months of hovering between 290 - 302, I finally joined a gym last week. The way this gym works is you go in for a "fitness test" which is just taking your blood pressure /heart rate and body fat % and doing a 3 minute 3 stair up and down, then taking your blood pressure and heart rate again. Talk about your…
tbh what it's missing is plants. Get some sort of indoor hedge things going on, potted plants, boxes dotted around that blend well into the walls/rooms that are filled with exotic fauna :) Have a look at Minos' work: http://www.polycount.com/forum/showthread.php?t=73253 The green will really push the contrast. Atm it's…
Hi Polycount ! Thanks to you Mirof it's very cheerful to have constructive critics from someone like you as my main referenvr. Here an update of my sculpting work EDIT: http://dl.dropbox.com/u/7394495/WIP_polycount/dalle_06.jpg
Looks like a fun reel and character. I'd agree with @Arturow that adding in metacarpels in the hands would be helpful and making sure you have an FK option for the fingers. Also, it might help showcase the rig by putting it into some of the more extreme spiderman poses (…
A reworked version of the low poly male model I created a while ago. It's designed to be a size reference for Unity and Blender (1.7 metres tall). It's only 412 polygons and that's after I reduced polygons in areas that didn't need them! I unwrapped the UVs but it's not great, but it suffices. You can download it here for…