I don't think Maya can ignore portions of a single model when baking, if that's a consideration. But if you have objects with the same material applied, you can use the hypergraph; right click a material and "select objects with material". Even if only a single face has that material, maya still gives you an object…
OK - I feel thick now but will post the solution, despite my blushes, icnase this crops up in teh future. It seems it was just the scale of the vertices being too close to the centrepoint gizmo, and Max not letting me select either vert because of this. Zooming right in let me select either of the verts or the centre gizmo…
Pressing Ctrl+N in any numerical field (like position values) opens the Numerical Expression Evaluator. In edit poly, Alt+H hides your current selection, Alt+U unhides everything and Alt+I hides what's not selected. Alt+I is very useful. I suppose they're less tricks... more keyboard shortcuts.
I think a thread and then selecting top answers is probably the best bet for something like that. Personally I would like to know more information on how the selection process works, how important votes actually are and what purpose they serve (With the unveiling of upvote scandals), how some sets get added after being on…
Blender had an integrated Xnormal add on? Mother of~ ... Well today just started awesome! Also it supports smoothing groups, you can go manual and assign them yourself by selecting polygons and selecting smooth (or flat respectively), or making them all smooth and using a edge split modifier. *Edit: Damn ninjaed before I…
make sure you're selecting the low res first, then clicking transfer maps, then deselect the low and select the high res followed by adding the high res to the source mesh. you might have it backwards. I can put some screens of a maya normal bake in an hour or so, but im at work atm and these PCs dont have maya =/
awesome cheers arsh and daz that should be really useful- one thing Im unsure of, how do you hide the strap? the only way I know is the ctrl-shift drag which hides what you drag over (or the inverse I forget) but how do you select more complex shapes without selecting the wrong geom?
The snap together tool can be used to do that in Maya I believe. Just select it, turn on move and rotate, then click the face of one object and the face of another and it should do the rest for ya. Also, the Snap Align tool under Modify in Maya can be used to do this in a different way. (Select a certain amount of points…
I mean that when I change the selection mode, it doesn't update like the regular selection mode buttons. Thanks for the link! I just tested the updated one, but it still has that tiny problem I mentioned before. And I downloaded Textools quite recently. Nice to know that the author is reachable here. I will continue…
yep - select something, right click and choose curve editor basically, it's the same as Maya only you have to forget all the stupid non-windows control methods and use sensible ones instead ;) press H to get the equivalent of the outliner (very slow and modal) or use the layer manager window to do selection (non-modal and…