I really like the female head, even in the stage its at... something eerily beautiful about the hair position and the lighting :) Monk looks cool, man is he ripped!!!!!! those oblique are super defined haha, looking good though :)
Still having weird issues with the lighting. Even with the new lightmap channels I can't get any defined shadows. I decided to deal with it later so I started messing with some more texturing and vertex painted materials.
High quality stuff, and also optimize them. If you're doing envo stuff, then save poly everywhere you can see. Only add poly if it will define shapes. Otherwise get rid of it. It's ok to use Tris, but no n-gon.
JoshuaMorrisonlnk Thanks for the tip and advice :) After your comment, I noticed how my polys were unevenly distributed and needed more details in front. I'll definely fix it hahaha But the first lesson that I learned today. Save it...
Cool films with memorable endings with twists ive seen lately: - American Beauty < definately a movie that makes you think about life - Fight Club - Memento - The 6th sense - One flew over the cuckoos nest - The shawshank redemption
Very nice! Loving the comp so far. Sculpts look nice too. I think you did a good job of defining shapes without going too far with micro details. Looking forward to seeing how this progresses!
The chain could be done using alpha mapping,saving you tris to further define the shape of the bell. Right now like what Nitewalkr said,its appearing kind off square-ish. The textures looks awesome though!
I find Mudbox to be great for not getting lumpy forms, as the flatten tool (and now scrape!) are both great at defining planes. I personally dig it. Then again, I like Zbrush's brushes as well, it's just that the workflow doesn't appeal as much.
yes definately im going to finish these pieces im working on.. and i am planning on using unreal engine 3 to show my scenes and props.. optimization of assets is another biggie i am resolving this time around.. thanks..
jaw shape and lips from what i can see. chin needs to be a bit broader with a more defined shape. lips pulled a bit closer to the nose and a a lil bit away from the face, to give the mouth more volume.