so got the retopo done with a mixture of Topogun and 3dsmax. The UV's as usual were a little tedious especially the packing which always take a while. The baking was going to be done Substance but then after getting the latest update it was being a pain saying something about Nodes and using too many licenses or whatever.…
I am curious, I have been working on and there is quite a few areas of the model that I would love to have an opacity map for, I am just curious if there are any techniques or even a way to bake opacity for a low poly texture sheet, kinda curious because I have ran into this problem more than once and sick and tired of…
Day 22 - 38 So. . . I've been forgetting to post updates (Ha ha, oops), but I've been slowly working on the sculpture. Because of the 15 bonus days I'm actually still on the free trial. I've got about 7 days left. Although, I'm starting to like Z-Brush, so maybe I'll keep it around on subscription mode afterwards. Since…
YAARGG!! I got cake! Thanks guys! It was a nice year, made alot of progress and will do my best to make it happen again this year. Since last year im going to start the tradition to save an img of something i worked on, on this day. every year i can take a look at how it was on that day, and how it is. Time for some cold…
Low poly + bakes + some base colors + specular/gloss adjustments. Critiques highly encouraged since I know I have trouble with texture definition (already having trouble with the body/legs...) PS: Should I pose Moto before I continue work on texturing or after?
So trying to make a model with interchangable parts, (legs, chest, head, hands and feets) and this is the start of the base model. so crits are welcome. Ps: always got some problems on the crotch wonder if this one is okay: Btw: polycount is 1262 tris so far. Ram
Welcome to Polycount! A good way to learn how to model complex shapes is to give it a try, and post your attempt, like Fabi_G suggested. Then people are more likely to suggest ideas how to improve what you have. For example see How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before…
Yeah as Snader said it's really down to preference on how you go about doing a bake. I prefer to go high first, then build the low around that but I know enough people who would rather build the low first. So yeah preference. Could you post up your reference so we can see what you are basing this off of? In regards to…
Hey bugworld, from what i can see: -just don't use the normalmap (or tone it down a lot), the effect is really minimal irl, especially on the really shiny exterior carbon. They give that multiple layers of clearcoat so it becomes really smooth. -tweak the spec values. Specular is so important, you can definitely get it…
Hi, Pathetic: 1. If you look closely at the geometry of the tower base you can see that it is not perfectly round and has some edges. Id say that the artist used over lapping UVs for the base. In fact, if you look even closer you will see where the texture repeats (look for a specific crack and then see where it repeats…