A bit late to the party here, but I also did stuff for Sharbound this year and it was a absolute blast to be a part of! https://vimeo.com/187940001 https://vimeo.com/187940002
yes love the crosses, keep em inverted! its great. that part attracted me to your art more. here is one for yourself, so you can live as your art does. - bellaclava inverted cross with jewely blood drops - a must have!
Your models all look superb. A quick crit would probably be the tucked in part of the shirt, the folds would probably stretch a bit more upward and tighter, but that's just minor details. -Frank
Doing some more experimenting with Marmoset. I didn't make the meshes, just did the textures. This was part of a collaborative game between myself and some classmates that was supposed to end up in Unity, but never really got off the ground.
I was working split hours full time as a salesman (9:00-14:00 then 17:00-21:00 every day + saturdays) i couldnt do this so i asked to cut my hours in half in order to do 3d and work at the field. After half a year i saw that working part time and trying to do 3d still wasn't viable, the same way you described. I was…
Did some work last night so I may as well start posting. Blocking in the larger parts of armor. Not trying to be 100% accurate, but getting the start of everything in. Staying in Maya for these steps.
dustinbrown- Thank you so much Dustin for the detailed feedback! I've studied your critiques carefully, definitely will pay more attention to the silhouette and curvature of each part on a character from now on. :)