Logically thats why I intend to learn it? I saw the houdini webinar, but that still is nowhere near a tutorial on how you place muscles, how you gotta form them so they properly interact, how you connect them to your rig, and there are no tips on how to work with it at all. Pros offset muscle animation by 2 frames for…
I decided to stick with the silly arm proportions - for better or worse. I'm fairly pleased thus far but this is the stage where the drudgery of sculpting detail begins and I start to get bored and run out of RAM The fuzzy stuff is there because I'm intending to conduct a wee experiment with baking hair normals etc off…
Don't waste your money. School is only... sort of worth it if you can attend classes on Campus and make friends and connections (the only thing of true lasting value I got out of school). You can learn a lot more for your buck by spending it on Online tutorials. Also, a degree is only truly useful if you are intending to…
Here is some High poly work on the leg. Basically just applying Turbosmooth and using bunches of loops, chamfers, and extrusions to get the hard edges. Nothing too special, but im getting a lot of weird artifacts and some edges :/ After this stage for the whole mech i intend to take it all in to mudbox to smooth out the…
@Tomtegubbe, thanks for follow my project! Actually I do not planning to create wings. As I want to build something to show that I capable of create environments and to put in practice and test the skills aquired along the year, I think that the wings aren't necessary. What do you think? I also notice that there is a lot…
Well forming is the easy part the hard part for me is the shading, which you seem to have no trouble with >.< Anyways Good luck on your exam. How about I'll show you my sketches and you will know what stage I am at and what I intend to do. I figured that if I want to learn how to shade in general I would want learn it…
A WIP of a sculpt I am currently working on for a new character of mine that I intend to get finished over the next few days hopefully, happened to come across the concept of this character in a new issue of 2000AD's weekly and had to make this guy, he looked way bad ass! Sculpt still has a way to go but they'll be updates…
Great looking environments. I'd also like to know if you intended these to be realtime or not. If so, there's quite a bit of polygonal wastage in some parts. In the top scene, the roof tiles and window shutters wouldn't need to be modeled like that. For the bottom scene, the chair cushions, radiator, vents and lighting…
Now this got my attention. Even though it'd make me feel like an ass, I know of a few places that have never even seen a legit dev tool. As for my stance on the whole piracy deal, I think it's ok for students (who're broke 95% of the time anyway) to use, but not so once its intended to be used for profit. Games I wont get…
Hi, These are some modular assets. Ventilation to be precise, its just a screen-grab of the high-poly mesh's I still have to add a few more bolts and fasteners. Let me know what you think. @timwiese Thanks for the crit. i think I am going to stay away from the completely dilapidated look. Although I do intend on replacing…