... where Gauss is interviewed as if anyone is going to read it. Very kind of this Aubrey guy to indulge him, I thought. http://blog.wolfire.com/2009/01/dev-chat-jack-monahan-on-game-mastery/
Hello dear modelers and PolyCounters. My question is simple for advanced users, what is the best technique in Maya or ZBrush to achieve "sliced mesh" effect like on picture? Thanks in advance, David
@metalliandy might have some experience with this. https://polycount.com/discussion/184167/development-log-building-a-complete-car-from-scans-vr-game-dev/p1