Aside from presentation, sheer volume of work. You should be able to churn props out every 4 or 5 days. In 2 months you should have ~8 more good props.
Back again, now with some quick props. I´m trying to create some kind of WW2 insperation level. So maybe some more props will come soon, if I got the time :)
Hi, I do 3d props modeling. It seems you're very experienced and knows how to run a team. I hope you do complete this project, I am currently working on another concept game, I do model props there. I can give 4-5 hours daily for modeling if you take me in your team. Here is my portfolio,…
Thanks man! To be fair, I did create some of the smaller props included in these shots but our other environment artists, Daniel McGowen (Slagtown) & Konrad Beerbaum (Mine), dressed the scene with all the appropriate props, detritus, and vegetation.
Hey guys! I've been looking for props like you said and these are my main references: If you want to give me some ideas for more props just tell me! I hope you like it! Cheers!
Oh, I'm glad you found it nice! :D I want it to be even more lifely, adding more props, lights, advertising panels, props, etc etc. It should came out quite good, I hope... ;)
Upon thinking about it, is there a magic number of portfolio pieces? How many environments do I need? Are props appropriate? I mean, I can kick out a prop pretty fast, but an environment is a totally different animal.
Personal preference: put the last 4 pieces to be the first, group the first 2 intro props, and put a header image like you have with other ones with the actual props ? Dunno just an idea of rearanging .
You've got to ask yourself one question Polycount Member - as seen in this mornings post - hit the Pimping & Previews forum hard the other day with his rendition of a gunslinger. As MoP stated, it is an exceptionally well executed character model that everyone should be looking at when needing inspiration. The fabric work…
Hey Guys, currently working on an asset that I wanted to target for "something beyond this generation of games" or "high end pc" asset. Originally this asset was started as a tiny prop to do some sculpting, but as I progressed I realized that for the amount of detail I was putting in, it would probably be a close up prop…