Update on scene: Resculpted the ground to add height variation…which helped a ton!! Fixed the composition and added more space/ defined focal point. I also added some more plants/trees. What are anyone's thoughts :D !??
Current Gen studios will focus on the pieces in your portfolio that are relevant to them. If you wish to include low poly pieces, segregate them into a separate gallery. Definately do not mix your models together, make your porfolio clear ^^
woo was able to do a bit more work, created wall lights and defined the vent let me know what you guys think . Im feeling the vent needs more work but this is the direction i would like to take it
if you do somethign like this it will create a mask where everything below the value defined in the position of plane vector will be white which you can than plug into lerps to blend a darker texture into that area, and to blend in more spec in that area.
Anything they want. "Insubordination" is such a loosely defined term, especially in a legal sense, it could be anything from willfully disrupting production to simply disagreeing strongly in a meeting and making your boss look bad. It's like getting a divorce for "irreconcilable differences."
In my opinion lack of answer to this question is why people go to such schools, if he had a clear goals he wouldn't go for that because he can learn everything from the internet. Maybe there he will learn to define his goals.
I can't really judge the polycount without seeing the edge flow. I get hints of it by looking at the silhouette which is a little chunky and if you have rivets represented with polys you should have the silhouette defined a little better.
Great work, especially on the face, if maybe a bit extravagant on the polycount. You should add some seams to the cloth and gear - it would really help define the shapes and sell the materials. And those buttons and bullets have waaay to many polygons.
From what I know, hitbox is just a bone that you've defined. All you have to do is assign where the hit box is (ie. head, hand, torso). You should be exporting the files in the supported formats such as FBX and SMD.
Really like your crate! The p3d thingie looks awesome. Gotta try that myself. Your normal map could have been more strongly defined though, or maybe it just doesn't come off as strong in the shader provided.