hi! i founded few comicon entries made up with your shader. Do you plan any updates? http://www.gameartisans.org/forums/showthread.php?t=15961&page=21 http://www.gameartisans.org/forums/showthread.php?t=15928&page=3
made this lil dude for a small break from Terra heres the link for my current progress on her : http://www.gameartisans.org/forums/threads/63035-Comicon-2014-3D-Ren-Manuel-Terra-STAND
Hey Dan! I enjoyed watching your comicCon progress :D Yeh I have done the technique you describe before, but ran into a few tedious steps of tidying up spots that don't perfectly project.. I'll give that a shot if another 30 minutes of research don't end successfully..
Alright, here the final shots are. I can't work on this guy anymore because of deadlines and such. I learned a lot, and hope to put it to good use. You can find my next wip here: http://www.polycount.com/forum/showthread.php?t=76743 Enjoy! (the website part will be filled in once I have an actual website done, which will…
Double posting an update, . Lines now get thiner the farther an object is from the camera. UDK URL="https://ip-comic.com/Drachis/Linked/Distro/Shaders/Graphic/TC_PostProcess0_02.upk"]Download it[/URL
Thanks guys. Yep the vert order got changed through the process of attatching/detatching when baking. I tried Morphix but I get a 'vert out of range' error. I added a few more hints but no luck. Vig, how do you mean 'skin wrap'? It sounds like a good plan but I'm not 100% sure what you mean. Yep the vertex weighting will…
Game Artisans has mini-comps fairly Regularily in the WIP 3d Section. Right now the Comicon Challenge is on, which is a larger scale Main Comp. Polycount Has the Jetmoto challenge on now in the challenges forum. I don't know if it's dead or not or what though... 3d Total has threedy challenges; currently there's a gender…