Hello, everybody! My name is Petr. I live in Moscow, Russia. I was study the traditional painting in Surikov's institute. After that, i began to learn 3D modeling for games. Now, it is the best creative work for me! :) I'm working as 3D artist in the small company Kraken games. I dont stop to learn and the polycount forum…
"And I got really good results in my bakes when I started using Cages throughout this tutorial." I hope I am not going to sound like a jerk here, but the first step for you to determine whether or not they are "old news" would be for you to investigate and understand why you suddenly got good results out of using them. And…
Off the top of my head, there are a few ways you can go. Option 1) Ignore them You could just ignore the twists and not skin too them. Option 2) Create a new rig Screwing with the hierarchy will come with a lot of problems, whoever put twists in the main hierarchy is a dumbass, it wouldn't surprise me if CAT does that, I…
Haven't updated the sketchbook in a while, and now I'm bringing it back with a UDK game, and documentation. First, a bit about the game currently titled 'Old Town'. Old Town is the confession of a serial killer. It's an Adventure Horror game built in UDK that takes place within a single city block. The player must explore…
Funnily enough Jon Fletcher was probably the main reason why I started to do 3D art in 05/06' while he was making model packs. He was at a beginner level at the time. I worked hard at it for a couple of years and actually made money and then lost motivation going through life, with my parents lack of understanding that 3D…
Next update is ready! I thought I would do one sooner than normal this time, otherwise it would have gotten quite lengthy again :) . The biggest things in this update are that I got two more stages of Aspen growth done. It’s really starting to feel even more like an Aspen grove and there is definitely a lot of potential…
No contradiction in the wiki there, I think. Maybe reading too much into it? To re-phrase it... you can use R and B channels for other texture data like a specular map, and you can use some options in the NVIDIA DDS exporter that will try to move that compression vector around, but it still will have to compress those…
I would go one step further and say that Adam 1 was the only good one. It was made by a different team and it shows. Not only it looks technically superior to the other two, but it stands on its own pretty well as a short. Adam 2 was bogged down with a ton of needless exposition and didn't have much else to offer. It…
Note! The problem of the UV error is now fixed by making an other but same material as the old one and then assign the new material to the object. Since I don't know what actually happened that the problem was caused, I am going to change my method of creating roads (described in the last post) to another one. Because I…
Man, these look really cool. I love your old school style and you're producing quite a lot too! A little critique for the weapon concepts; Maybe it's just me and the way I'm reading the shapes and all from your concepts but your weapons seem to be missing "mid level" shapes. The silhouettes look great and there is plenty…